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Python Fotball Game Source Code

  • Writer: Jackhammer
    Jackhammer
  • Jan 11, 2020
  • 2 min read

# foot ball game

import turtle

import time


# field (screen setup)

mscreen = turtle.Screen()

mscreen.bgcolor('dark green')

mscreen.title('Football Champs')

mscreen.setup(1200,600)


# line boundary

l = turtle.Turtle()

l.hideturtle()

l.speed(25)

l.color("white")

l.pensize(10)

l.left(90)

l.forward(270)

l.left(90)

l.forward(500)

l.left(90)

l.forward(540)

l.left(90)

l.forward(990)

l.left(90)

l.forward(540)

l.left(90)

l.forward(490)

l.left(90)

l.forward(540)

l.setpos(0,0)

l.right(90)

l.penup()

l.forward(400)

l.penup()

l.forward(100)

l.pendown()

l.right(90)

l.forward(135)

l.right(90)

l.forward(100)

l.right(90)

l.forward(270)

l.right(90)

l.forward(100)

l.penup()

l.goto(0,0)

l.pendown()

l.right(180)

l.penup()

l.forward(390)

l.penup()

l.forward(100)

l.pendown()

l.left(90)

l.forward(135)

l.left(90)

l.forward(100)

l.left(90)

l.forward(270)

l.left(90)

l.forward(100)


# start circle

cir = turtle.Turtle()

cir.hideturtle()

cir.right(90)

cir.penup()

cir.forward(54)

cir.pendown()

cir.left(90)

cir.pensize(10)

cir.color('white')

cir.circle(40)


ball = turtle.Turtle()

ball.hideturtle()

ball.right(90)

ball.penup()

ball.forward(13)

ball.showturtle()

ball.shape('circle')

ball.color('orange')

ball.shapesize(2)

ball.left(45)

ball.speed(5)

ball.dx = 2

ball.dy = -2


play1 = turtle.Turtle()

play1.hideturtle()

play1.shape('square')

play1.color('white')

play1.shapesize(2,8)

play1.left(90)

play1.penup()

play1.goto(250,0)

play1.showturtle()


play2 = turtle.Turtle()

play2.hideturtle()

play2.shape('square')

play2.color('white')

play2.shapesize(2,8)

play2.left(90)

play2.penup()

play2.goto(-250,0)

play2.showturtle()


pen = turtle.Turtle()

pen.hideturtle()

pen.color('white')

pen.pensize(10)

pen.penup()

pen.goto(0,150)

pen.pendown()


#score board variable

s1 = turtle.Turtle()

s1.hideturtle()

s1.pensize(10)


s2 = turtle.Turtle()

s2.hideturtle()

s2.pensize(10)


def up1():

play1.speed(0)

play1.forward(30)

def up2():

play2.speed(0)

play2.forward(30)

def down1():

play1.speed(0)

play1.backward(30)

def down2():

play2.speed(0)

play2.backward(30)

# functions

mscreen.listen()


mscreen.onkeypress(up1 , 'i')

mscreen.onkeypress(up2 , 'w')

mscreen.onkeypress(down1 , 'k')

mscreen.onkeypress(down2 , 's')


# pad boundary collison

def boom():

if play1.ycor() >= 190:

play1.setposition(250,180)


def boom2():

if play1.ycor() <= -190:

play1.setposition(250,-180)

def boom1():

if play2.ycor() >= 190:

play2.setposition(-250,180)


def boom3():

if play2.ycor() <= -190:

play2.setposition(-250,-180)



# boundary collison with ball

def collide():

if ball.ycor() <= -230 and ball.xcor() > 0:

ball.sety(-230)

ball.dy *= -1

elif ball.ycor() <= -230 and ball.xcor() < 0:

ball.sety(-230)

ball.dy *= -1

elif ball.ycor() >= 230 and ball.xcor() > 0:

ball.sety(230)

ball.dy *= -1

elif ball.ycor() >= 230 and ball.xcor() < 0:

ball.sety(230)

ball.dy *= -1

elif ball.xcor() <= -500 and ball.ycor() < 270 and ball.ycor() > 135:

ball.speed(1)

ball.home()

elif ball.xcor() >= 500 and ball.ycor() < 270 and ball.ycor() > 135:

ball.speed(1)

ball.home()

elif ball.xcor() <= -500 and ball.ycor() > -270 and ball.ycor() < -135:

ball.speed(1)

ball.home()

elif ball.xcor() >= 500 and ball.ycor() > -270 and ball.ycor() < -135:

ball.speed(1)

ball.home()


#ball and pad collison

def padoball():

if play1.xcor() == ball.xcor() and play1.ycor() == ball.ycor() or ball.xcor() < play1.xcor() + 10 and ball.xcor() > play1.xcor() - 10 and ball.ycor() < play1.ycor() + 60 and ball.ycor() > play1.ycor() - 60:

ball.setx(230)

ball.dx *= -1


def padoball1():

if play2.xcor() == ball.xcor() and play2.ycor() == ball.ycor() or ball.xcor() < play2.xcor() +10 and ball.xcor() > play2.xcor() - 10 and ball.ycor() < play2.ycor() + 60 and ball.ycor() > play2.ycor() - 60:

ball.setx(-230)

ball.dx *= -3


score = 0

scoree = 0

while True:

ball.setx(ball.xcor() + ball.dx)

ball.sety(ball.ycor() + ball.dy)

boom()

boom2()

boom1()

boom3()

collide()

padoball()

padoball1()

padoball()

padoball1()

if ball.xcor() <= -400 and ball.xcor() >= -500 and ball.ycor() <= 135 and ball.ycor() >= -135:

pen.write('GOAL BY PLAYER 2!' , align = 'center' , font = ('arial' , 26 ,'normal'))

time.sleep(2)

pen.undo()

ball.speed(1)

ball.home()

ball.right(120)

padoball()

padoball1()

score += 1

s1.undo()

s1.penup()

s1.pensize(10)

s1.goto(400,270)

s1.color('crimson')

scoreq = "GOAL: %s" %score

s1.write( scoreq , False , align = 'left' , font = ('courier' , 16 , 'normal'))

if score >= 3:

pen.write('PLAYER 2 WINS' , align = 'center' , font = ('arial' , 26 ,'normal'))

time.sleep(2)

turtle.bye()

if ball.xcor() <= 500 and ball.xcor() >= 400 and ball.ycor() <= 135 and ball.ycor() >= -135:

pen.write('GOAL BY PLAYER 1!' , align = 'center' , font = ('arial' , 26 ,'normal'))

time.sleep(2)

pen.undo()

ball.speed(1)

ball.home()

ball.left(120)

padoball()

padoball1()

scoree += 1

s2.undo()

s2.penup()

s2.goto(-400,270)

s2.pensize(10)

s2.color('blue')

scorea = "GOAL: %s" %scoree

s2.write( scorea , False , align = 'left' , font = ('courier' , 16 , 'normal'))

if scoree >= 3:

pen.write('PLAYER 1 WINS' , align = 'center' , font = ('arial' , 26 ,'normal'))

time.sleep(2)

turtle.bye()



 
 
 

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